You are currently viewing UDP Socket Programming in C language

UDP Socket Programming in C language

Spread the love

UDP socket programming

UDP socket programming in C

Client-side program:

#include<stdio.h>
#include<stdlib.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<string.h>
#include<netdb.h>
int main(int argc, char * argv[])
{


    int sockfd,bindfd,fromlen,n;
    struct sockaddr_in server, from;
    struct hostent *hp;
    char buff[50];
    
    if(argc<3)
    {
        printf("insufficient argument");
        exit(1);
    }	

    sockfd=socket(AF_INET,SOCK_DGRAM,0);
    if(sockfd<0)
    {
        printf("could not create the socket.");
        exit(1);
    }
    
    server.sin_family=AF_INET;
    server.sin_port=htons(atoi(argv[2]));
    hp=gethostbyname(argv[1]);
    memcpy((char*)hp->h_addr,(char  *)&server.sin_addr.s_addr,hp->h_length);
    
    fromlen=sizeof(server);

    printf("Enter the value to request the server:");
    fgets(buff,sizeof(buff),stdin);
    n=sendto(sockfd,buff,sizeof(buff),0,(struct sockaddr *)&server,fromlen);
    if(n<0)
    {
        printf("could not send message.");
    }
    n=recvfrom(sockfd,buff,50,0,(struct sockaddr *)&server,&fromlen);
    if(n<0)
    {
        printf("No data to receive.");
    }
    printf("Response sent by server is:%s",buff);	
    return 0;
}

 

Server Side Program:

#include<stdio.h>
#include<stdlib.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<string.h>
#include<netdb.h>

int main(int argc, char * argv[])
{


    int sockfd,bindfd,fromlen,n;
    struct sockaddr_in server;
    struct sockaddr_in from;
    char buff[50];
    
    if(argc<2)
    {
        printf("insufficient argument");
        exit(1);
    }	
    sockfd=socket(AF_INET,SOCK_DGRAM,0);
    if(sockfd<0)
    {
        printf("could not create the socket.");
        exit(1);
    }
    memset((char*)&server,0,sizeof(server));
    server.sin_family=AF_INET;
    server.sin_port=htons(atoi(argv[1]));
    server.sin_addr.s_addr=INADDR_ANY;
    bindfd=bind(sockfd,(struct sockaddr *)&server,sizeof(server));
    if(bindfd<0)
    {
        printf("could not bind.");
    }
    fromlen=sizeof(from);
    while(1)
    {
        n=recvfrom(sockfd,buff,sizeof(buff),0,(struct sockaddr *)&from,&fromlen);
        if(n<0)
        {
            printf("No data to receive.");
        }
        printf("Message received from client is:%s",buff);

        printf("type the response to be sent:");
        fgets(buff,sizeof(buff),stdin);		
        n=sendto(sockfd,buff,sizeof(buff),0,(struct sockaddr *)&from,fromlen);
        if(n<0)
        {
            printf("could not send message.");
        }
    
    }
    return 0;
}

 

Execution Instruction:

To compile server.c:
$gcc -o exe_filename server.c
To run exe_filename:
$./exe_filename port_number

Whatever may be the executable file name.
port_number should be the 16-bit integer number.
You have to make sure the server is in listen mode.

To compile client.c:
$gcc -o exe_filename1 client.c
To run exe_filename1:
$./exe_filename1 localhost port_number

in place of localhost, you have to mention the IP address of the server, if your server is listening in another machine.

 

TCP client-server programming in C


Spread the love

Santosh Adhikari

Hello, it's me Santosh Adhikari, from Kathmandu, Nepal. I'm a student of Science and Technology. I love new challenges and want to explore more on Software Quality Assurance. I want to be a professional SQA. I'm also interested in Blogging, SEO activities.
0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments